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Old Apr 10, 2008, 01:26 AM // 01:26   #21
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Very simple to answer:

1. The 55-hp build has no use in PvP against normal teams.
2. And nobody cares what people do in PvE.
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Old Apr 10, 2008, 01:28 AM // 01:28   #22
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I too have seen Izzy say that Protective Spirit is too important to nerf. 55 builds were never the ONLY way to solo farm, and with lootscaling Anet delivered a major blow to solo farming without touching a single skill.
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Old Apr 10, 2008, 01:28 AM // 01:28   #23
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Well, they put the -50 offhand in the game from the start...so I think it's an intended oddball strategy....for better or worse.
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Old Apr 10, 2008, 01:29 AM // 01:29   #24
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Quote:
Originally Posted by Shayne Hawke
I would like to ask, though, what you hope to achieve by nerfing 55s.
Wah wah! Nerf solo farming cuz it ruins mah econemi!

Cry cry.

Oh wait a minute, Anet has ALREADY done that.
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Old Apr 10, 2008, 01:30 AM // 01:30   #25
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Well, if you read the the loot scaling article, it said that the "main" reason loot scaling was introduced was because gold selling sites. They actually want you to farm because they say it encourages trading between players. They actually recommend you solo farm, thats why everyone is hoping for the loot scaling to go away since they can now ban ip address since the RMT policy.

A-net dosen't give a s--t, as long as you don't take advantage of farming and sell you loot to people for cash.

http://wiki.guildwars.com/wiki/Devel...Feb-April_2007

Last edited by [email protected]@ck; Apr 10, 2008 at 01:33 AM // 01:33..
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Old Apr 10, 2008, 01:30 AM // 01:30   #26
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As long as Ursan exists in its current form, let's not cry about prot spirit, shall we.

Prot spirit is a powerful skill, which has a perfectly legitimate use.

Quote:
Well, they put the -50 offhand in the game from the start...so I think it's an intended oddball strategy....for better or worse
It has blood req, so it was meant for saccers.
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Old Apr 10, 2008, 01:31 AM // 01:31   #27
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Why nerf it? It's only one of the ways to farm stuff in this game. There are other builds to farm with out there. Even if 55ing gets a nerf one day (not likely though this game is dead and nobody at Anet really cares) the other builds will still exist. It also doesn't matter since it doesn't affect pvp.
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Old Apr 10, 2008, 01:33 AM // 01:33   #28
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Quote:
Originally Posted by Maria The Princess
what does not make sence in the 55 MONK build
WEEOOOWEEEOOOO SPELLING POLICE LEARN TO SPELL PLEASE KTHX
Lol, but back on topic, nerfing a 55 bar would pretty much cause the GW economy to crash, seeing that ~80% of the farming population uses a 55 bar of some sort of another, nerfing prot spirit will cause the farmers/bots to cry/quit and prices of goods will shoot up. Not only that, but the PvP community will go apeshit, knowing that one of the key skills used in our backline is now not viable. So, no, Izzy hasn't and probably will never nerf 55ing.
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Old Apr 10, 2008, 01:34 AM // 01:34   #29
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No reason to nerf, 55 doesn't kill the economy either. It's a quick way to make some cash. The best money is made in groups in elite areas, like Slaver's or UW/FOW Hm clears.
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Old Apr 10, 2008, 01:34 AM // 01:34   #30
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if they want to get rid of it, anet would have to:

- remove the -50HP cesta
- reduce the negative effects of superior runes from -75 HP to -60 HP (is imo absolutely enough, -75 hp was imo ever way too strong malus, even higher malus got reduced with the tiem from -50hp to -35HP and what has it brought ? nearly nothing ...)

those -hp malusses are imo so or so crap, there are better ways to give runes malusses from strength and theoretically seen, there is absolutely no need at at, that higher/superior runes should have malusses at all.
Thoses runes have them only, because otherwise would be superior runes too "elite" and their prices in economy would rise alot higher.

acturally would become all superior runes finally really something worth then, and not only the superior rune of vigor -.-, if anet would remove those retarded maluses of higher/superior runes.

There are better ways to balance the power differences of runes, other than to punish players with health loss, what is totally ridiculous.

Thats like, as if hold in 1 Hand an Apple, then you upgrade your apple through buying a Honey Melon, but therfor you will lose 20% of your Toothes >.>, therfore, that you have now a honey melon, instead of an simple apple ...


oh ya, some things of GW are/were really cool, but also at many things of this game#s gameplay, you can only laugh at and think:

What the heck must have the dev's taken for drugs, when they thought out these gameplay concepts.
But however, lets hope the devs will learn of their failurs from GW1 and won't redo them all in GW2, like little newbs, which fall on the same tricks twice (or more)
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Old Apr 10, 2008, 01:35 AM // 01:35   #31
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Not sure how you'd nerf it apart from PS, which we need.

Though if anet was serious about stopping this, they could just put more vamp damage or interruptors and enchant strippers in mobs.
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Old Apr 10, 2008, 01:39 AM // 01:39   #32
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He got me killed so many times.


http://images.wikia.com/gw/images/e/..._Nightmare.JPG
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Old Apr 10, 2008, 01:40 AM // 01:40   #33
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Quote:
Originally Posted by kazjun
Though if anet was serious about stopping this, they could just put more vamp damage or interruptors and enchant strippers in mobs.
That idea already got through to Anet. They thought that instead of doing that, they would just add +10 levels to every red dot on your radar, and make them move, attack and cast 50% faster. And that took them around 6 months to do, so actually changing mob skills throughout the game would probably take them 6-10 years.
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Old Apr 10, 2008, 01:46 AM // 01:46   #34
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Anet wouldn't directly nerf 55s because it is used by so many people at some time. They change the environment instead, the game, the mobs, just making it harder for you to farm in general.
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Old Apr 10, 2008, 01:46 AM // 01:46   #35
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Yeah, gotta love dying nightmares. Hated by pretty much all 55's (if they catch you without SB) but wand fodder to anything else

Was pretty dissappointed when HM came out and it was pretty much the same except with bigger numbers. Was hoping for decent enemy builds but I guess I was hoping for to much. Though GWEN uses plenty of mobs that run semi player builds so that's somewhat improved a bit
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Old Apr 10, 2008, 01:46 AM // 01:46   #36
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umm they dont need to nurf any skills to nurf the 55, they just have to remove the effect that 5 runes stack in health penalty and not in attributes. we cant stack vigor runes, so how come 2 superior runes of the same attribute stack in health loss but not in attributes?

and ok, if they nurf Prot spirit, we will have a whole bunch of ele bots instead, so that wouldnt do anything for bots
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Old Apr 10, 2008, 01:56 AM // 01:56   #37
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Minimum 20 damage clause, does nothing to PvP.

Probably didn't nerf it because that would've been the easiest way to stop bots when they first started to show up.
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Old Apr 10, 2008, 01:56 AM // 01:56   #38
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Nerfing the health loss stacking for runes wouldnt work because you could just get killed and use death penalty instead. Would make it a lot harder, but it would still be possible.
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Old Apr 10, 2008, 02:00 AM // 02:00   #39
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55 is here to stay... live with it... love it... hate it.. who cares...
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Old Apr 10, 2008, 02:00 AM // 02:00   #40
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Quote:
Originally Posted by Food
Lol, but back on topic, nerfing a 55 bar would pretty much cause the GW economy to crash, seeing that ~80% of the farming population uses a 55 bar of some sort of another
Nice job with that huge over exageration.
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